Your Character’s Closet: How Clothing can Improve Characterization

thecharactercomma:

What’s in your character’s closet?

And not the skeletons in their closet (although that’s fun, too). Like, their selection of clothes. How much thought have you put into what your characters wear?

Years later, I still remember reading a series of books where one character always wore loose clothing. He never wore anything tight around the neck. I hadn’t even noticed until several books in, someone else mentioned that he hated feeling tied down or restricted, and so that was reflected in his clothes. He didn’t want to feel collared.

It’s not necessary to go into intricate detail in describing the clothes your character chooses to wear each day, unless it’s something important to the plot. Typically, I think clothing descriptions should be brief and subtle. But at the same time, putting characters in their own style of everyday wear is another unique way to characterize who they are as a person. (Read More)

Your Character’s Closet: How Clothing can Improve Characterization

maunderfiend:

How I break down anatomy and make it mechanical while still looking organic/streamline in shape. These guidelines can be stretched, squished, pulled, and widened however you see fit. They will work for any shape, from big and squishy to thin and spindly. 

You can ref from this where needed, I encourage you trace this image in your private/personal studies, just please refrain from posting the image if you trace from this!

somethingdnd:

brunhiddensmusings:

pochowek:

pondwitch:

tyloriousrex:

chrissongzzz:

So how do they make that?

This just raises more questions for me 🤦🏾‍♂️

what the FUCK

this is whats called a ‘coffer dam’, you basically build some walls, drop them in the water, tie them together, and then pump out the water from your new hole in the water so you can build while staying dry

its oddly not that hard- the flippin ROMANS were able to do it with logs and mud

occasionally particularly devious people would use this to hide treasure or tombs underneath the river so its not only impossible to find but impossible to get to without an engineer division

that last part gives me ideas for campaigns