kramergate:

kramergate:

not to get mad nerdy but I just discovered tabletopaudio.com and I’m fuckin losing it

this person (people?) goes about making 10 minute long loopable ambient noise tracks for every imaginable setting (docks, taverns, forests, airships, spaceships, office buildings, sewers, EVERYTHING) and has over a hundred tracks to offer, and on top of that if none of them suit you there’s a huge feature called soundpad where you can mix and match from their set of hundreds of individual sound effects and music clips to make your own ambient background track

holy shit dudes

I did a little further reading on his about and the guy running this is just a dad with two kids who like playing tabletops with him and he had the composition and musical training to start making soundtracks for his games then decided to spread that to the world for absolutely free, he even welcomes you to use his tracks in your works (podcasts, videos etc) and is open to being hired for custom tracks

I love him

slimetony:

nicejewishguy:

auttoton:

breaaak:

slimetony:

slimetony:

lets make a videogame how hard can it be

nevermind you have to know shit about computers

hey!! sorry to hijack this post, but there are a bunch of ways you can make videogames without knowing shit about computers!! 

for starters, there’s Twine, which is fucking great for making all kinds of interactive experiences (it’s what Crystal Warrior Ke$ha was made in so you KNOW it’s good) at all skill levels (i picked it up and made a game in two minutes a few nights ago)

if you want a bit more involved experience there’s Inform 7 which is a simple language for text-based adventure games that reads like slightly-weird English and also relatively easy to learn

you can do some pretty fucking cool stuff with Unity (my personal engine of choice) but you may need to dig a bit farther to get at the good stuff. there’s lots of really good presets though (i made an entire game just mixing and matching pre-existing templates and adding in my own art, won an award at a game jam for that one) and if you want help the community’s pretty dang friendly from what i’ve seen!

this is just a taste of what’s out there from what i’ve seen, but there’s so many cool resources out there. if anyone wants help getting started, i’m around to give you a leg up on making something in the coolest, most unexplored art medium around!

I’m addin’ to this post because lowering the barrier to entry for making games is super important to me!!!! If y’all have any questions about making games, you’re welcome to come and ask! I made this list a while back with some friends, so it has some of the programs John already mentioned.

2D Editors:

GameMaker : Potential for pure drag-and-drop “programming”. It is recommended to read-up on the program’s functions to make good use of it. Good for prototyping. Uses its own language called Game Maker Language (GML) that is similar to a C language (e.g. C++ or C#). For both Mac and PC; free version available.

Construct2 : Drag and drop level editor that uses an “If-Then” event sheet structure for programming. Good for prototyping and for beginners. For PC; free version available.

GameSalad : Drag and drop with no code requirement. Good for programming. For both Mac and PC; free version available.

Solpeo : HTML5 based game engine for 2D and isometric game development. Some programming knowledge needed. Platforms supported: Chrome, Firefox, Internet Explorer 9+. Free version available.

Stencyl : Drag and Drop “programming,” templates you can edit the variables/values for.

Scratch : Lego-block-style coding platform by MIT; totally free and a great intro to thinking in code. Very kid-friendly and comes with a community site. Browser version available.

3D Editors:

Unity : 3D editor that creates 3D games. Can build games for browser, as an app, or for mobile devices (iOS and Android). For both Mac and PC; free version available.

UDK (Unreal Development Kit) : Full-fledged, highly advanced editor. Features a complete set of tools that go from level design to visual scripting to cut-scene creation. Uses it’s own programming language called Unreal Script that can be arranged with Kismet, a visual code editor. For Mac and PC; free.

2D Art/Animation Software:

GIMP : Free photo editing and digital painting software.

Easy Paint Tool SAI : Free digital painting software with a UI similar to Photoshop.

Mischief : Free digital painting software with an endless canvas.

3D Art/Animation Software:

Sculptris : From the company that created Zbrush, this free software is ideal for beginning 3D sculptors.

Maya : Animation, VFX, lighting, and rendering software.

Magical Voxel : Voxel Art (3D Pixel Art). Very intuitive and quick to pick up.

SketchUp :  Architectural modeling software, great for creating 3D environments and buildings. Free version available.

Text-Based Games:

Twine : Create interactive text stories using Twine’s visual map system that links your game together. Easy to learn and use. End result is browser-based. For Mac and PC; free.

Quest : Interactive text stories that you can build in-browser.

Ren’Py : Create visual novels using a modified version of Python that reads like a combination of stage directions and a CYOA novel. For PC, Mac, and Linux; free.

Audio Resources/Editors:

Indie Game Music : This site offers free indie music with no need to worry about royalties or licenses.

Audacity : A free, open-source, cross-platform sound editor that allows you to record and arrange sound.

Super Flash Bros. : This site allows you to record theremin-like (8bit) sounds and export them as .wav files for your games.

FL Studio : Free music composition software.

Miscellaneous Tools:

Donjon RPG Tools : Randomly generates maps, items, XP, etc.

W3Schools : Web-code tutorial database: HTML, CSS, Javascript+.

Debut Video Capture : Video screen capture to record Let’s Play videos, showcase your game on Youtube, etc.

Korsakow : Free tool for creating interactive and database films.

Processing : Flexible programming language used for visual and interactive artworks and simulations.

From Student to Designer, Part 2 : Tips for making a well-rounded, solid portfolio

Places to Publish/Share:

Itch.io : Platform for self-publishing games

Philome.la : Place to share Twine Games

@slimetony how does it feel to have your shitpost be turned into a helpful resource

It feels like a betrayal of every tenant of humor I subscribe to. Helping people is an alien concept to me. It makes me upset.

etheringtonbrothers:

Hey guys, I wanted to create a single page linking to all of my first 50
tutorials, so that I don’t have to link to them all individually in
each new tutorial post, so here it is! Enjoy!

Artwork for EVERY TUTORIAL drawn using pens from THESE GUYS.

How to Draw ROCK FORMATIONS
How to Draw ANGRY EXPRESSIONS
How to Draw VEHICLES
How to Draw WATER
How to Draw FABRIC
How to Draw HORSE HEADS
How to Draw PLANES
How to Draw SMOKE EFFECTS
How to Draw FEET & SHOES
How to draw SQUIRRELS
How to draw WOODEN HOUSES
How to draw BIRD HEADS
How to draw FEMALE HANDS PART ONE
How to draw IMPACT DEBRIS
How to draw COMPOSITION
How to draw GIRL’S HAIR
How to draw FEMALE HANDS PART TWO
How to draw IN 3D
How to draw CATERPILLAR TRACKS
How to draw RUNNING FIGURES
How to draw GRASS
How to draw JUNK HOUSES
How to draw NOSES
How to draw MONSTER TENTACLES
How to draw EARS

PLUS!!! GO HERE to get 4 weeks of tutorials, plus 140 pages of incredible COMIC for £1!

Lorenzo!

Google has built a stunning, searchable archive of 3,000 years of world fashion

deadcatwithaflamethrower:

jabberwockypie:

atratum:

“We Wear Culture” is a collaboration between Google and more than 180 museums, schools, fashion institutions, and other organizations from all parts of the globe. It’s part of Google’s Arts & Culture platform, which is digitizing the world’s cultural treasures, and functions as a searchable guide to a collective archive of some 30,000 fashion pieces that puts “three millennia of fashion at your fingertips,” Google says.

But it isn’t just a database. Google has worked with curators to create more than 450 exhibits on different topics—say, how the cheongsam changed the way Chinese women dress—making the site an endlessly entertaining, educational portal filled with stunning imagery touching on everything from modern Japanese streetwear to the clothes worn at the court of Versailles.

i can already tell this has made writing for historical fandoms – the worst part of which, for me, is absofuckinglutely hands-down the clothing – much easier. 

OMG, TAG YOUR PORN

@deadcatwithaflamethrower

Gahooogy hooooo

Google has built a stunning, searchable archive of 3,000 years of world fashion

frauleinpflaume:

For artists who have problems with perspective (furniture etc.) in indoor scenes like me – there’s an online programm called roomsketcher where you can design a house/roon and snap pictures of it using different perspectives.

It’s got an almost endless range of furniture, doors, windows, stairs etc and is easy to use. In addition to that, you don’t have to install anything and if you create an account (which is free) you can save and return to your houses.

Examples (all done by me):

Here’s an example for how you can use it

sifaseven:

yamisnuffles:

ouyangdan:

asianwashington:

creativeprompts:

Using Brackets to Write Faster 

In her book, Writing Faster FTW, author L.A. Witt shares several techniques that have helped her write several books a year at impeccable speed. I’m a huge fan of fast drafting and picked this book up hoping to learn some useful tips and tricks to improve my writing speed. One of Witt’s favorite techniques involves the use of brackets. If, while writing, you get to a point where you don’t know what to put for a character’s name, eye color, or dialogue, toss in some brackets! Then, once you’re finished with the draft, you can search for the brackets and beef up the manuscript as needed.

While working on the first draft of my novel Reflections, I’ve been using a lot of brackets. Most of the time, at the end of the day’s writing session, I’ll go back and replace the brackets with relevant information. But when it seems that more in-depth revision will be needed, I leave the brackets until it’s time to do my second draft. For a glimpse of what this technique looks like in action, see the excerpt below:

With her father out of the room, the restaurant felt [adjective], cold, and unsettling. The television, which had gone to a commercial break and was blaring [description of ads], was far too loud for human ears. Rama’s hands trembled as she picked up the remote again and turned the whole thing off. She [phrase about safety even though it meant she had to face her [adjective] thoughts without any distractions.

Read the full article by Briana Mae Morgan

i do this and it really helps!

This is something I know I need to do and yet always forget to do when actually writing.

I actually do this, and it helps when you have a deadline. Like Nano.

medibangpaint:

There’s a new app out for creating manga that’s totally free?! 

No way!

YES WAY!

JUMP PAINT ― The official Shonen Jump app for creating manga ― is out now!

 It’s completely free and comes with tutorials from famous manga authors, like One Piece’s Eiichiro Oda and Naruto’s Masashi Kishimoto, and the Weekly Shonen Jump editorial staff. Learn from the very best on your path to becoming a manga creator!

Available on Winodws, Mac, iOS and Andriod!

Download it here today! ↓
 https://medibangpaint.com/en/jumppaint/

Enjoy!