quarkmaster:

Day 1: SWIFT traps

Everyday updates: https://www.instagram.com/vakon/

In the Buried City, everyone will meet many dangers. One of them is a trap. They have two basic features: they are SWIFT and they are deadly. Traps in the Buried city is extremely diverse, but most inexperienced adventurers end up on the most primitive. In order to avoid this requires careful attention to detail, like cracks in the walls and exposed floor slabs. One of the best solutions is to hire an experienced thief — these guys are usually well versed in this kind of… obstacles.

Day 2: DIVIDED group

Everyday updates: https://www.instagram.com/vakon/

During the journey through the streets of the Buried City, there can happen a lot of surprises. Monsters, traps, landslips… Often you must to act quickly and make unusual decisions, just to stay alive. But what exactly you should not do – is to split up your group.
Even, if at some moment you think that it may be the best solution… this is not so. Many of the inhabitants of these ancient places with the help of cunning and spells will try to divide you… and you will become their easy prey. Even if you have got quarreled – first you must get out on the surface and then you can go on all four sides, but in any case, do not separate on the trails of the Buried City. It has led to the deaths of a countless number of heroes and villains.

inspired by Justin Sweet & Vance Kovacs

Day 3: The POISON of greed

Everyday updates: https://www.instagram.com/vakon/

In the depths of the Buried City, you can stumble upon hundreds of deadly poisons. From intricate traps to poisoned fangs and claws of the ancient inhabitants of the depths. But one of the most terrible poisons that can be found is the poison of greed. It can kill you in many different ways – from undetected traps in the form of a treasure hunt to the dagger in the back from the satellites, which do not want to share with your newfound wealth.
Remember, no matter what you can found in the depths if you not able to bear it out…

Konstantin Vavilov

Legit Worldbuilding Tip #3

legit-writing-tips:

or – “Crafting Religions for Fictional Worlds”

Whether you’re religious or not, there’s no denying the cultural, political, and social impact that religion has had on the world around us. 

So when crafting a brand new world, whether it’s high fantasy, science fiction, science fantasy, etc., religion can play a big part of the world that you’re building. And because of its relative importance, there are a lot of things to think about re: crafted religions. 

Religions Shape Morals and Virtues

Morals are a strange thing. People aren’t born with an innate knowledge of what to do in life, or how to act. It only makes sense, then, that people would turn to religion as a guide for how they should behave. That’s easy enough to see with the world we live in. 

The Golden Rule. Nearly everybody learns this one growing up. For Christians, it comes in the form of a Biblical quote – “Do unto others as you would have them do unto you.” But the concept isn’t unique to Christianity. Nearly every religion has this same rule, in some form or another. 

But when you get further into the details of differing religions, you see that each has its own set of morals and what it feels is “right.” This can range from Evangelicals who feel that same-sex love is a sin because of an archaic passage from the old testament to vegetarianism as a way to avoid hurting other living creatures, commonly found among Hindus. 

So What Does This Mean?

Well, this means that when you’re crafting a religion, one of the things to think about is what morals you want in your world. 

Don’t want a world with a bunch of homophobic assholes? I’ve got good news for you! A same-sex couple amongst your pantheon of Gods and you can have a world where people don’t just accept same-sex love, but celebrate it!

But that’s not the only thing to think about. Different taboos are often religion-centric as well. 

These taboos can have minor consequences on your world-building in some ways. For example, maybe you just want to make things more interesting by adding details such as characters who avoid certain kinds of metals or stones because they’re strictly forbidden in their religious texts. 

These taboos can also have major consequences on your story. For example, even in the modern day and age there are a lot of prejudices against albinism in some African countries. You can imagine the consequences for such a character.

Religions Shape Cultural Practices and Thoughts

In the West, pretty much everybody celebrates the holidays, even if they aren’t Christian. They may adapt their practices depending on their beliefs, but regardless, if you live in a country like America you’ll experience a lot of religious influence around the holiday season. Christmas, a day that celebrates the birth of a religious figure, has a tremendous cultural impact even on those that aren’t Christian. 

When crafting a religion, it only makes sense to think about the cultural impact said religion will have. Holidays, prayer, rituals, religious pilgrimages, the way that people keep track of time (as in our AD system), taboos (as already mentioned), fasting, celibacy, religious bathing/cleansing… 

These are just a few practices that exist within different religions. Many are so ingrained in our culture that people don’t even think of them as “religious” any more. 

For example, the practice of abstaining from sex before marriage. This single religious belief has created a culture that is very prohibitive regarding sexuality. A lot of people still think that fewer sex partners = a better person, even those who aren’t adherents of any religious philosophy. It’s just something that’s ingrained in our culture. 

All this to say – the best starting point for creating a religion in a fictional world is knowing what kind of world you want to write. 

With all that out of the way, let’s get on to the actual creation process. There are a few things to think about, but I want to start with something I feel is very important. 

There are a lot of religions out there. I suggest you research them and learn about them.

But please don’t just take an existing religion, especially one from another culture, slap a new name on it, give it an air of mysticism, and then be done with it. It’s disrespectful to those who actually practice these religions.

*Ahem* Okay, I’ve said my piece and now I’ll move on. 

Remember – Multiple Religions Can and Usually Do Exist in a Culture

This is the first and most important thing I want to point out. Most of the stories I’ve seen where creators do religion right is when they remember that not everybody practices the same religion. 

George R. R. Martin does this incredibly well with the different religions in ASOIAF. They are all different, they are all unique, they are very much shaped by the part of the world that those characters live in. 

Also remember that the same religion can have many different interpretations, leading to different branches and sects. They can be quite different and they may not get along that well. This is another thing that is often forgotten. 

Different Types of Religions

Throughout history there have been many different types of religions. Some have a single god. Some have an entire pantheon. Some see gods as people. Some see gods as animals. Some gods are both people and animals, depending on the story that’s being told. Some religions see gods as having no form. Some religions teach that god is the universe. Some say that there are no gods, but there is power in everything.

Let’s Talk Prophets and Stuff

Another thing to remember is that religions are often centered on a prophet, or a person’s teachings. While a god or pantheon of gods may be central to that religion, the prophet/guru/etc. is also very important. Jesus, Muhammed, the Buddha… just a few real world examples. 

This is where I take the time to point out something important. Your religion doesn’t have to have a male prophet/teacher. A prophet can be a woman. Or nonbinary. There can be six prophets who worked together, all of different gender identities. In fact, this can be a really good way to get rid of gross stuff like sexism in your world’s culture, or just plain avoid stereotypical high fantasy with Manly Men and Damsels in Distress.

Leave Some Stuff Unexplained

Another thing I want to point out is that religions don’t usually have explanations for everything. I mean, the whole point of religion is faith most of the time. 

I was talking with @more-legit-gr8er-writing-tips earlier about this. Because I still get mad about the midichlorian thing in Star Wars. The Force was an awesome (if a little underdeveloped) religion. It was focused on the power that exists in all things rather than the idea of a god. Certain people could access the Force. All was good. Then they made the Force the result of little critters that live inside people. 

No. No no no. Okay, I’ll stop. Just suffice it to say, whatever genre you’re writing in, don’t feel the need to explain everything. Even if magic exists, even if there’s science, just embrace the mystery and the wonder of the religion you’ve created.

Religious Institutions

I’ll keep this one short. But just remember that where there’s religion, there’s inevitably going to be some sort of religious institution. It may be that in your world every town has its own religious leader and group of scholars. Or you could have a vast system of temples. Or you could have the fantasy equivalent of the Catholic Church. 

(Remember also – the bigger a religious institution is, and the more influence it has on the people, the more likely it is going to be a power in its own right in your world – a.k.a. the Catholic Church basically being a governing power in our own history.)

Religion in Science Fiction

Apart from some science fantasy, I’m hard pressed to find many science fiction stories that include religion. I think there’s a general assumption that people will move away from religion, especially as we learn more about the world we live in.

But… people are people. And I’m 100% sure that there will always be some people who believe in something. Your dystopian government may not like it, but somebody somewhere will discover the last unburned copy of the Torah and a brand new religion with elements of Judaism will spring up around it. 

And that starship flying through space in the year 3277? Probably going to have Buddhists, Hindus, Christians, Muslims, and who knows what else on board. Though they may not practice religion the same way we do now. And who the crap knows what the aliens are going to believe in.

Common Themes in Religion

One of the final things I have to say is that, for as many differences there are in religions, there are a lot of commonalities. Things like prophets, and trickster gods, and miraculous births (such as children being found in rivers or born to virgins). I suggest you do some research on the commonalities in religions and use them if you need a bit of inspiration for crafting your own. 

Anyway, I’ve rambled long enough. I just want you to consider some of these things. This is just one way to build a little more complexity into a world you’ve created, and it can do a lot for everything from plot to making the reader really believe that your world exists. So have at it! Enjoy playing god(s). 

Legit Worldbuilding Tip #2

legit-writing-tips:

or – “Why Economics is Important”

So, let’s talk about economics.

I can hear you groaning back there. Hold on and hear me out. 

When you’re creating a fantasy world or a sci-fi world, many things define cultures. One of the most important for a lot of writers is religion, with politics being secondary in a lot of cases. 

But how often, when trying to create a unique world for your characters, do you stop and think about how money works for them? Or if they use money at all?

Let me pause right here and give you the dictionary definition of economics. That might help you understand exactly what I’m talking about – 

ec·o·nom·icsˌ

ekəˈnämiks,ˌēkəˈnämiks/

noun

  1. 1.the branch of knowledge concerned with the production, consumption, and transfer of wealth.

It’s not just a “money” thing. Economics is all about how things move in a society – where things come from, who produces those things, and – most importantly for worldbuilding – how the people in a community are affected by that system. 

A lot of writers will just look at our world and transfer that model directly into the world they’re writing about. There are rich people who have money, and poor people who don’t. In science fiction novels, people might exchange credits for the things they need. In fantasy, characters hand over gold coins without the writer giving it a second thought. 

So What’s the Issue?

Well, the issue is this – different economic systems work (arguably) for different worlds. You can see that in our current society. Different countries function better with different economic landscapes. That’s been true through history, too, and economics have changed with the times. 

But… I Don’t Know Anything About Economics

Nobody is asking you to write a giant manifesto about the next great economical system. Nor do you need to describe the details of your world’s economics in your story. Your characters likely don’t know everything about how their economics work, and your reader probably won’t care. 

But. But. Little details here and there can help enhance a world and show how it’s different from ours. Little economic details can help you better understand how your world actually functions. They can better explain things about your characters and the lives they’ve lead up to that point. 

Case in point. In the Dragon Age series of games, there is a magical substance known as lyrium, which is important to both mages and soldiers known as Templars (who use the substance to increase their power).

Because lyrium affects most individuals, but not dwarves in this world, dwarves have developed an entire society centered on mining and distributing lyrium to the other races. Dwarves are merchants primarily. There is also a large dwarven crime syndicate that smuggles lyrium illegally. In essence, the importance of lyrium has led to a lyrium-based economics system for the dwarves in this world. 

So What Things Should I Be Thinking About?

The biggest thing to consider is what “wealth” means in the world you’ve created. First and foremost, where does most wealth come from?

Let’s look for a moment at our history. In one example,lLandowners with a lot of good, workable property became rich usually because of taxes. They took money from other (poorer) people in exchange for a place to live, as well as protection. Those landowners became the “lords” and “kings” of the places and peoples they swore their protection to in exchange for money, goods, and services. 

This is the basis of most fantasy fiction. There are also many ways this system could be exploited in a fantasy world. 

Here’s a hypothetical. In a high fantasy world, only a certain type of person is able to fight and kill demons that appeared a few centuries earlier. Most people would be dead if left to their own devices. 

But, these Demon Fighters realized they could exploit their abilities. They offered to protect the common folk in exchange for what the people could provide them. So, in time, the Demon Fighters became the ruling class.

But even among the Demon Fighters there is a class system. Not every Demon Fighter has the same abilities. Some individuals are more suited to combat, being able to take down demons by force. Others have the ability to control demons. In time, the combat-able Demon Fighters become soldiers and those with the ability to control demons become Nobles, most of whom have demon servants and bodyguards.

Let’s Talk About Surplus and Scarcity

In most societies, economics are centered on two principles. 

The first is surplus. Having a surplus means having more than is needed of something. The other is scarcity. You can guess what this is. The more scarce something is (i.e. the less of something there is) the more valuable it becomes.

The more food that is available, the less difficult it becomes to acquire food. It can be freely traded, whether for other items/services of equal value or for money (or whatever symbolic exchange product a society uses, like “credits” in a sci-fi world). If there’s not a lot of food to go around, it becomes more difficult to acquire food. 

The person who has a lot of a needed thing holds power over those who don’t have that thing. In the Dragon Age example, even though dwarves aren’t human they aren’t treated as poorly as elves, another race that exists within that world. People rely on dwarves for lyrium, which gives them power, which means that even if they aren’t human they are important enough to humans to be treated more “equally” than elves.

What if Nothing is Scarce in My World?

For a while now, people have talked about the possibility of a post-scarcity economy. I’ll just leave this here – https://en.wikipedia.org/wiki/Post-scarcity_economy

Post-scarcity economies are often found in science fiction that idealizes the future. Often these societies have a lack of a power structure. If anybody can go out and get what they want or need at any given time, then it’s hard for any one group to hold sway over the rest. 

Sometimes, companies today will create false scarcity by destroying goods and forcing the prices of those goods to be higher than it should be. This has happened in the dairy industry, with tons of milk being disposed of because dairy farmers want to protect their livelihood. 

I will say that I am NOT an economics expert, by any means. Nor do you have to be to think about it when writing fiction. 

Just be aware of the power structures that exist because of economics, and how this will likely play a role in the world you’ve built. Think of ways to play around with the power structures. Think of how your idea of space travel or demons or whatever will affect your world’s power structures.

All this can lead to a lot of interesting dynamics in your world that can help set it apart from the rest.

somethingdnd:

brunhiddensmusings:

pochowek:

pondwitch:

tyloriousrex:

chrissongzzz:

So how do they make that?

This just raises more questions for me 🤦🏾‍♂️

what the FUCK

this is whats called a ‘coffer dam’, you basically build some walls, drop them in the water, tie them together, and then pump out the water from your new hole in the water so you can build while staying dry

its oddly not that hard- the flippin ROMANS were able to do it with logs and mud

occasionally particularly devious people would use this to hide treasure or tombs underneath the river so its not only impossible to find but impossible to get to without an engineer division

that last part gives me ideas for campaigns

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onetallday:

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Found it!

I am No ARTEEST, but I’m going to save this for my future reference. Thanks. 

List of resources for dnd

probablynothicrpgideas:

corseque:

deweydecimalchickens:

breadofthewild:

mushroomancy:

occams-lazer:

mushroomancy:

mushroomancy:

roll20: Make an account to play the game

Orcpub: For hosting and editing your character sheet

DND Wiki: Homebrew things, races, classes, misc

Players Handbook: Rules how to play how to make a character, all basic information for playing a game

Discord: to talk during and about the game

Mythweavers: another character sheet editor

Homebrewery: homebrew creation tool. Uses basic coding language to great effect.

If anyone wants to join just join the discord server and post your character

http://autorolltables.github.io/#

can randomly generate just about ANYTHING. awesome for dms

Tabletop Audio: background music and sound effects for the ambience.

PCGen – a character creation program that handles all the tricky and tedious parts of building characters, including NPCs.

d20pfsrd.com – all the free information you would ever need to play Pathfinder, an alternative to D&D

Note: save dis

fabulousquel:

vounoura:

chasecharmer:

so remember that worldbuilding website, notebook.ai, that was goin around and everyone was so excited, but it turned out you had to pay a (frankly outrageous) subscription to access any of the best tools? 

well i have exciting news: World Anvil

here’s what you get for free: 

yeah. all of them. double what notebook.ai offers for pay. yeah baby.

i’ve only been using this site for like half an hour, but i am in LOVE. please check it out and consider supporting the creators if you can! 

@adamantinetower

@ocarina-of-what

Common Occupations in the Middle Ages

thewritershandbook:

  • Almoners: ensured the poor received alms.
  • Atilliator: skilled castle worker who made crossbows.
  • Baliff: in charge of allotting jobs to the peasants, building repair, and repair of tools used by the peasants.
  • Barber: someone who cut hair. Also served as dentists, surgeons and blood-letters.
  • Blacksmith: forged and sharpened tools and weapons, beat
    out dents in armor, made hinges for doors, and window grills. Also
    referred to as Smiths.
  • Bottler: in charge of the buttery or bottlery.
  • Butler: cared for the cellar and was in charge of large
    butts and little butts (bottles) of wine and beer. Under him a staff of
    people might consist of brewers, tapsters, cellarers, dispensers,
    cupbearers and dapifer.
  • Carder: someone who brushed cloth during its manufacture.
  • Carpenter: built flooring, roofing, siege engines, furniture, panelling for rooms, and scaffoling for building.
  • Carters: workmen who brought wood and stone to the site of a castle under construction.
  • Castellan: resident owner or person in charge of a castle (custodian).
  • Chamberlain: responsible for the great chamber and for the personal finances of the castellan.
  • Chaplain: provided spirtual welfare for laborers and the
    castle garrison. The duties might also include supervising building
    operations, clerk, and keeping accounts. He also tended to the chapel.
  • Clerk: a person who checked material costs, wages, and kept accounts.
  • Constable: a person who took care (the governor or
    warden) of a castle in the absence of the owner. This was sometimes
    bestowed upon a great baron as an honor and some royal castles had
    hereditary constables.
  • Cook: roasted, broiled, and baked food in the fireplaces and ovens.
  • Cottars: the lowest of the peasantry. Worked as swine-herds, prison guards, and did odd jobs.
  • Ditcher: worker who dug moats, vaults, foundations and mines.
  • Dyer: someone who dyed cloth in huge heated vats during its manufacture.
  • Ewerer: worker who brought and heated water for the nobles.
  • Falconer: highly skilled expert responsible for the care and training of hawks for the sport of falconry.
  • Fuller: worker who shrinks & thickens cloth fibers through wetting & beating the material.
  • Glaziers: a person who cut and shaped glass.
  • Gong Farmer: a latrine pit emptier.
  • Hayward:  someone who tended the hedges.
  • Herald: knights assistant and an expert advisor on heraldry.
  • Keeper of the Wardrobe: in charge of the tailors and laundress.
  • Knight: a professional soldier. This was achieved only after long and arduous training which began in infancy.
  • Laird: minor baron or small landlord.
  • Marshal: officer in charge of a household’s horses,
    carts, wagons, and containers. His staff included farriers, grooms,
    carters, smiths and clerks. He also oversaw the transporting of goods.
  • Master Mason: responsible for the designing and overseeing the building of a structure.
  • Messengers: servants of the lord who carried receipts, letters, and commodities.
  • Miner: skilled professional who dug tunnels for the purpose of undermining a castle.
  • Minstrels: part of of the castle staff who provided entertainment in the form of singing and playing musical instruments.
  • Porter: took care of the doors (janitor), particularly
    the main entrance. Responsible for the guardrooms. The person also
    insured that no one entered or left the castle withour permission. Also
    known as the door-ward.
  • Reeve: supervised the work on lord’s property. He
    checked that everyone began and stopped work on time, and insured
    nothing was stolen. Senior officer of a borough.
  • Sapper: an unskilled person who dug a mine or approach tunnel.
  • Scullions: responsible for washing and cleaning in the kitchen.
  • Shearmen: a person who trimmed the cloth during its manufacture.
  • Shoemaker: a craftsman who made shoes. Known also as Cordwainers.
  • Spinster: a name given to a woman who earned her living
    spinning yarn. Later this was expanded and any unmarried woman was
    called a spinster.
  • Steward: took care of the estate and domestic
    administration. Supervised the household and events in the great hall.
    Also referred to as a Seneschal.
  • Squire: attained at the age of 14 while training as a
    knight. He would be assigned to a knight to carry and care for the
    weapons and horse.
  • Watchmen: an official at the castle responsible for security. Assited by lookouts (the garrison).
  • Weaver: someone who cleaned and compacted cloth, in association with the Walker and Fuller.
  • Woodworkers: tradesmen called Board-hewers who worked in the forest, producing joists and beams.

Other medieval jobs included:

tanners, soap makers, cask makers, cloth makers, candle makers
(chandlers), gold and silver smiths, laundresses, bakers, grooms, pages,
huntsmen, doctors, painters, plasterers, and painters, potters, brick
and tile makers, glass makers, shipwrights, sailors, butchers,
fishmongers, farmers, herdsmen, millers, the clergy, parish priests,
members of the monastic orders, innkeepers, roadmenders, woodwards (for
the
forests). slingers.

Other Domestic jobs inside the castle or manor:

Personal atendants- ladies-in-waiting, chamber maids, doctor.

The myriad of people involved in the preparation and serving
of meals- brewers, poulterer, fruiterers, slaughterers, dispensers, cooks and the cupbearers.

By
Lise Hull

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